Hello, and welcome to the C&C Guild - the definitive resource for Command & Conquer modding. You can find a wide variety of articles and resources within this site and the forum to help you whether you're just new to the modding field, or even if you've been around a while longer. In addition, we also have a plethora of (hosted) mods which range from simple balancing patches to large-scale total conversions.
To log in to the site, please click "Log In" above and use your Revora Forums account. When logged in, you'll be able to contribute your own articles to the site. Further info can be found in the forums. Also, if you want to be hosted here yourself, give Revora's Hosting Portal a visit to send off an application to us. For anything else, details of how to contact us are in here. Thanks, and have fun.
~ The C&C Guild Staff
0 United Coalition Unit List Released
Posted by Dreamscape on March 8, 2010 in RA3: Unleashed News
To make a quick follow on from our last update, our website has been updated with the full unit list for the United Coalition faction.
6 USSR Transmission #00002x
Posted by modder666 on March 7, 2010 in RA2: Total War News
The Chinese Quad Cannon, seen in the previous transmission, has finally been "researched" by our agents near the border. These new vehicles were designed outside of the Kremlin's eyesight, most likely one of many different new military weapons possessed by our enemy. Firing a burst cannon similar to gattling technology, this device shreds through infantry and our Terror Drones with ease. Caution is advised around these units, as they seem designed to attack the Motherland.
Voxel Credits: TX1138 for base, and m666 for recoloring to match scheme.
1 FutureTech Unit List Released
Posted by Dreamscape on March 7, 2010 in RA3: Unleashed News
Our website has been updated with the full unit list for the FutureTech faction.
As a special bonus, those who visit this site will get to see the Chrono Transport unit, which has not been released yet on our ModDB profile.
3 Doom Desire goes public
Posted by mevitar on March 6, 2010 in Doom Desire News
So, it came to this that I decided to finally make a public release of the mod. The progress was pretty slow, and it seems I won't be able to work on it anytime soon.
I understand it may be not the best release I could make. Some people may say that I should have waited with the release, but the mod wouldn't go any further than it is already anyway. For quite some time I've been unable to move on with what have been done, and I just had to do something to leave it behind.
This doesn't mean I stopped working on Doom Desire. I'm still willing to finish what I started, and will do so if I won't be too busy with real life. The version you are being given simply reached a "dead end" - it took me way too much time to make it look the way it looks, and I can't no longer make myself to work on something I'm going to redo almost from scratch.
Anyway, I hope you'll be having a few hours of fun while playing it. All the links are in this topic.
11 Red Alert 3 kicks in.. kinda.
Posted by Speeder on March 4, 2010 in Mental Omega APYR News
So, two people replied to my mapper announcement and provided us with two maps total. Thanks for contribution to those guys. I'm still looking for mappers, because two maps will not get us that much close to the release.
As I still have to work on skirmish maps to get those 20 done, unless someone comes to help I've been working on these recently. Whoa, Red Alert 3 kicked in!
If there's any other 1v1 map you'd like me to remake, post your suggestion in comments for this news post. I'm aiming for 25 new quality 1v1 skirmish maps, including some suitable for tournaments and I'm getting close to this.
Until next time then.
2 USSR Transmission #00001x
Posted by modder666 on March 4, 2010 in RA2: Total War News
Comrade, we've seen patrol groups near our borders with China. In these patrol groups are Battlemaster Tanks. While they aren't quite as heavily armored or heavily armed as our own tanks, they are cheaper to produce and can run up into high numbers quickly when produced en masse. They also boast a bit of a speed advantage over our MBTs as well. But why would China be sending patrols around our borders unless they expected an attack from us? Confusing times these are, my friend.
Voxel Credits: Azri_Apoc
0 New Mod on the RA2/YR Block!
Posted by WoRm1NaToR on February 28, 2010 in Chronostorm News
A few of you have probably been wondering where i have been for the past few weeks since i got situated in here with my hosting spot; i've been very busy with school and friends and family and all that life stuff... I'm sure you know what I mean...
Anyways, I was finally able to find a spot in my weekend to get a little public news post about my mod, RA2: Chronostorm, a mod that enhances gameplay in many unique ways to add tons of depth and strategy, so you're no longer just throwing rhino and grizzly tanks around the field. Also thrown in the mix is a modified Yuri-inspired faction (because Yuri himself was removed from the mod) with lots of interesting weapons technologies. You can find a much more detailed introduction with a few teaser shots HERE and a link to my (not completely finished) website HERE.
There is a public BETA build on the website that was published as a demo version of the mod; the demo version uses NPatch autumn edition (I believe NPSE or even RPCE may work, however RockPatch versions are untested). The current in-development version uses the up-and-coming mod patch Ares. I am looking for private beta testers for the Ares version, for those people who have access to the patch. I am not authorized to redistribute the patch myself, so if you don't have it, sit tight. I will release a up-to-date build as soon as they decide to go public with Ares.
Until then, I will try to get as much info about what I'm up to out to you guys and I hope lots of people will enjoy the mod when I can finally release it!
More to come in the near future!
7 New artwork
Posted by Creator on February 25, 2010 in Contra News (eng)
Some artwork was finished recently. I'm glad to represent you a new building for China and two updated models.
This is China Nuclear general's Apocalypse Device - a giant nuclear charge which can destroy one half of a small map. It does not fire a missile - just explodes like a demo trap. Apocalyplse Devise costs $9000 and available at 1st rank. It charges for 5 minutes before detonation. Charge sequence starts once building is completed and can not be stopped. Device explodes automatically when charging is done. It will explode no matter if want it or not. But you need to defend this structure with all costs. If enemy destroys it - explosion does not happen.
The 2nd model - updated Cyborg Commando. The model was taken from Descent 3 (Outrage Entertainment) and reskinnd by me (Creator) and Dcesarec.
The 3rd model is redesigned King of Fire. Some parts of the model were remade and the skin resolution was increased 2 times.
16 Big News Installment
Posted by olli on February 22, 2010 in Remix 3 News
Right you news-mongering people.
You thought Remix was moving slowly, or Remix was dead. We told you, it's very active and being worked on. We weren't lying.
For a long time now, GLA assault and GLA demo have been done. (Demo wasn't made public).
Recently GLA stealth and GLA Chemical General were done and finished.
That's right. All 4 GLA sides done to Remix standard.
That means Remix now has 12 finished sides. 12 playable generals, each one distinctly unique and original...
There will be a few bug fixes and minor unit changes before GLA are 100% finished, but right now, GLA as a whole are 96% finished. Those maths type people amongst you will be able to work out where the other 4% goes...
I am in the process of getting the in-depth breakdowns done for each general in the screenshots area. Check each day to see if it is there.
If it's not, it’s my suck internet. It will be up by the end of the week. For all the new GLA generals.
Get spreading the word to everyone you know in the CnC community!
Right now work is going on to polish up the other USA/China Generals, and make planned changes . There will be a NEW, that’s right NEW public release (with all the new goodies and toys available to play with) in the near future. How long you ask? Well, the answer is Less than 4 months, but more than 2 weeks. Who knows?
So keep the forums active, keep asking questions, and keep the fan base alive! You’ve all been great supporters! And keep faithful. It won’t be long now until Remix draws to a final 100% finished release. Look forward to it!
0 Site contents are now fixed!
Posted by Banshee on February 21, 2010 in C&C Guild News
If you were wondering about what was going on that the site tutorials, mods and downloads weren't showing up correctly in your browser, here's what happened. The update to PHP 5.3.0 deprecated some of the code that the Guild used in these sections. Fortunately, Bart and I fixed this issue today, so all articles are back.
The site has several tutorials for Red Alert 2, Command & Conquer 3 and even other C&C games. Check it out if you need to learn some coding or graphics tricks for these games. And also, we also welcome your own tutorials there. All you need to do is to login with your Revora username and password and post the tutorial there or make a section about your C&C mod.
And finally, if you are reading this news from our forums, we are also hosting mods for Red Alert 3 here, starting with RA3: Unleashed (which has a working site HERE). RA3: Unleashed is set after the events of Red Alert 3, actually, after a peace treat between the 3 factions. They join forces later and the soviets take control of them, but Future Tech isn't happy with this outcome and Yuriko Omega also gather their own army.
C&C3 fans might be appeased with the arrival of the Alternate Warfare, which brings Cold War to C&C3, with a very hot habanero pepper sauce and the awesome graphics from ravage. And, from Madin, the Tiberian History brings TD and TS units to C&C3. Have fun!











