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CNC Guild - Version 2 || Community News Hub
News Wire

News From CNC3 News - News, or should I say "lack of". - Posted on May 2, 2008

Nighthawk
The news wire's been pretty quiet this week. Apoc's blog is mostly RA3 updates with a few posts related to Kane dancing. Whatever floats your boat I guess... If you want to see Joe Kucan boogie down, go check out the EA site.

On the modding front, things are a bit more active:

CNC Fallout - This is a total conversion into a modern warfare situation. You get three sides - NATO; the Soviet Union; and Australia. Players can fight with real world units ranging from Abrams Tanks to Pantsyr AA systems. Futuristic technology can also be researched in the game. You will be able to fight in a number of key locations worldwide, such as New York, London, Paris and Moscow.
ModDB profile.

Tiberian Apocalypse / Tiberian Twilight - There are two names specified for this mod, and since I didn't want to post the wrong one, I just went with both. This mod aims to turn C&C3 into a true sequel to Tiberian Sun, as opposed to the Tiberian Dawn-like sequel it currently is, with GDI and Nod receiving partial redesigns, and the Scrin getting a total makeover. Though only renders have been shown so far, the mod does show potential.
ModDB profile.

Tiberian Dawn - As the name would probably suggest, this is a total conversion to the original Command & Conquer released in 1995. The website is very professional looking, and several renders have been posted so far. If you're wanting to play TD, but run anti-pre-2005-software Windows Vista, keep an eye on this mod.
ModDB profile.

That's all for this week. If you've got a news post or mod that you want me to cover, then email me at my CNC3.net email address or throw me a PM on Revora Forums.

Nighthawk.
Division Head.

Comments: 0


News From Red Alert 3 News - RA3 Tacitus Thursday - Posted on May 2, 2008

TX1138
The latest 'Tacitus Thursday' on the official C&C site is featuring Red Alert 3. This week is a look at two new Soviet units, the Bullfrog Amphbious Transport, and the Sickle. Along with some pretty cool concept art and wallpapers, it also features an interview with the lead RA3 art designer (yes, we can blame him for the horrible looking Apocalypse tank tongue.gif). A small part of the interview is quoted below:


QUOTE
What do you think fans will enjoy most about these two Soviet units?

Visually, these units are both really fun to play with. One is a mechanical bug armed with machine guns while the other is a shark-faced toad which shoots down enemy aircraft and launches bears on parachutes. What's more fun than that?




You can read the interview, see the concept, and download the wallpapers here.

Comments: 1


News From Command & Conquer News - Taktics is 3 years old! - Posted on May 2, 2008

IcySon55
Taktics is 3 years old on May 3rd!
To commemorate this occasion, we're finally releasing content for you the fans (even if you're not) to sink your teeth into!

A round of applause for the:


You can visit this thread for more information and the download!

...and remember the more maps made the bigger the demo~ :wink:

Comments: 1


News From D-Day News - Russian revolution - Posted on April 30, 2008

Mig Eater
A while ago I announced that all of the Russian ground units where done! Well in typical Mig Eater fashion I've changed my mind on a few of them tongue.gif during beta testing some of the units became a bit repetitive so I changed a few to spice things up a bit. I also made the last two post-war naval units so the post-war soviets are pretty much done now except for defensive buildings.

Other big news is that the beta is actually working again, after months I finally tracked down a problem that was messing up the AI. This was the main reason for limited progress on the beta but now things are working again I can get back to adding units & gameplay testing, expect to see ingame pics from now on!

Now on to some pics...

PT-76


Su-216 (R-11/SS-1B) 3D Iamge


Kotlin Class


Project 621



Comments: 23


News From CNC3 News - News, Glorious News! - Posted on April 25, 2008

Nighthawk
More news, brought to you straight from the community's backside ... sources.

EA News:

Firstly, Apoc's Blog. Most of the updates are RA3 related, so I'll not mention them here, that's not my domain.
There's a rather brilliantly made fan art by Nathyel from CnC Addict.com for a dreamt up second expansion pack for C&C3, entitled "Tacitus' Prophecy". Since it's worth it, I'll post the image here.

Just for emphasis for those who may get the wrong idea here: This is not an actual expansion pack. It is merely (brilliant) fan art. Do not think EA are making another expansion pack from this picture.

Next, Battlecast Primetime. The new episode focuses mostly on RA3. Again, not my division, I'll let the RA3 team handle that part tongue.gif. However, there is still the usual stuff from Raj and David, as well as input from Jason Bender and Louis Castle.

Now, for those who don't want Kane's Wrath on their PC, you have a chance to win on your 360. Preorder the Xbox 360 version of Kane's Wrath from Gamestop, and you can win a free Kane talking bobblehead. That's right. You can have a bobbing Joe Kucan on your desk, reciting classic C&C phrases over and over and over. Such... fun... yes...
Key note for 360 players: Kane's Wrath is standalone on the 360. You don't have to have the original 360 version of C&C3

Lastly, Tacitus Thursday. This week is an interview with the lead designer of Kane's Wrath - Sam Bass. In the interview, Bass gives an inside look at the designing of a singleplayer mission for Kane's Wrath, from the design, all the way to the fine tuning of the AI and scripts at the end. Bass also discloses his own personal favourite C&C missions.

Community News:

1985 - their website has had a bit of a makeover. Also, renders have been posted for several British units featured in the mod. Be sure to check them out either on their website or here on ModDb.

Global Liberation Mod - some new details have been added for this mod, as well as some new ingame images of new defense buildings.

CnC Reformed - This mod adds a new faction to C&C3 - the NEA. Several renders of units and structures have been posted already, as well as a complete unit listing for the NEA side. Yet another new side mod to keep an eye on.

Sorry for the rather bland community news this week, there's just not been that much happening. I guess most modders are awaiting the fabled Kane's Wrath SDK. As Einstein might say "Time will tell, time will tell..."

Nighthawk.
Division Head.

Comments: 1


News From Konflux News - Keating Konflict support continues! - Posted on April 23, 2008

Kilkakon
As I'm sure many of you are thankful for, the Keating Konflux unanimously agreed to continue its support for the Keating Konflict project, provided that graphical assistance in some form is acquired. We will be pursuing graphic assistance with greater effort in the near future.

I would like to thank everyone for their continuing support for this mod. Ultimately it was the community that were the deciding factor in the decision. Thanks everyone!

Comments: 0


News From CNC3 News - News Update! - Posted on April 20, 2008

Nighthawk
Gasp! A news post, from Nighthawk, two days after another one? The world is coming to an end! Oh the humanity! tongue.gif

Nah, seriously, it seems I missed some important news worth mentioning in my previous update.

With regards to Tacitus Thursday - four of the maps available in the Kane's Wrath preorder disk are now available to download from the EA site. This is relatively handy for those who either didn't preorder Kane's Wrath, or those who live in the world outside the USA. There is also a link to the Kane's Wrath version of WorldBuilder here for those who either downloaded the expansion via EA Link, or those like me who just didn't get it with the game for whatever reason.

Lastly, we have Apoc's 'Patch State of the Union Address'. No, EA aren't taking over Congress (though I'm sure it's on their list). This is a large post by Apoc on the current progress with patches for both Kane's Wrath and the original C&C3. Basically, some key points to note are:

QUOTE (Apoc)
I am making certain any significant critical fixes in TW that for any reason didn't get transferred over to Kane's Wrath, are strongly considered for our first patch

So those interface lagging issues will be fixed soon.

QUOTE (Apoc)
Right now, we are getting the wheels spinning on a patch for Kane's Wrath, and the primary focus is on fixing these desyncs and some of the critical exploitative bugs causing imbalances.

So EA's main focus at the minute is fixing the serious multiplayer issues.

QUOTE (Apoc)
As for Tiberium Wars, I would like to apologize about my blog posting a while back where I mentioned proposed balance changes for 1.10. Unfortunately, finishing Kane's Wrath became the priority and getting the immediete critical fixes for Kane's Wrath is the 1st priority before we look back to Tiberium Wars.

So yes, the 1.10 Patch for C&C3 was delayed for progress to continue on Kane's Wrath.

QUOTE (Apoc)
That said, TW is not the forgotten child or the melted vanilla ice cream. We've come a long way in improving our support for our games and we're not about to try and take steps back, that would certainly be borderline crazy.

The original C&C3 will be patched at some point.

QUOTE (Apoc)
we're on the case and we'll try and get this to you as quickly as possible. We cannot hotfix the current KW issues, they are larger than that unfortunately.

So it could be some time yet till we see a patch for Kane's Wrath.

Well, that's it... again. Have fun.

Nighthawk.
Division Head.

Comments: 2


News From Red Alert 3 News - Red Alert 3 Q&A Update #2 - Posted on April 19, 2008

TX1138
APOC has answered more questions on RA3:


Now that bases can be built on water, resources are found at sea and many units can go in water, how is Naval Combat any different from land combat? How do you plan to retain the uniqueness of Naval Combat?

One of the ways we maintain unique styles of play on land and on the water is by contextually varying a unit's role. For example, the Allies have a hovercraft that functions as an effective anti-structure and anti-vehicle unit while it's in the water, but is then only effective against infantry when it's on land.


Why in every game so far do the Allies and GDI have solely American accents? Will you consider fixing this in RA3?

Actually, Red Alert 2 had plenty of Allied units that had European accents, like the Spy and the British Sniper, and Red Alert 3 will be no different. In fact, some of our best Allied unit responses in RA3 are by non-Americans, like the Guardian Tank.


What type of terrains will RA3 have?

One of the nice things about the Red Alert 3 campaign is that it spans across many different parts of the globe, and that really lets us add a lot of unique environments that look different from each other. I don't think we want to give away all the different terrain types, but you can expect to fight in the snowy environs of Russia, urban sprawls of Japan, and picturesque villages in Europe, among many others. We're also focusing heavily on naval gameplay, so that means many of our campaign maps and all of our skirmish/MP maps will have ocean or lake coastlines, each of which will also contribute to that map' s unique look.


Will there be any sort of environmental hazards? ie. Radioactivity, biohazards, etc.

There certainly will be. Again, without giving too much away, you can expect at least one of the superweapons in the game to leave a residual effect on the ground for a short time after it has been activated.


Will walls and gates be making a marked return to Command & Conquer in Red Alert 3?

The simple answer is yes… and no. Walls will most certainly be making their return from earlier Command & Conquer games in Red Alert 3, but gates will not. We have walls up and running in the game now, actually, and we're working on ways to make them much easier to build. However (there's always a catch) if we can' t get them to a state that we're happy with, we may decide to remove them, just like we did with Command & Conquer 3. But as of now, the plan is to keep them in the game and make them as user-friendly as possible.


Will you be able to collect resources in the water? What are the basic aesthetics of how this works?

Yeah, our resource-collection mechanic definitely includes resources on water. I think we're going to be talking about our resource model in detail in a few weeks, but suffice it to say that you'll have resources to collect both on land and on water, and if you cede control of one or the other to your opponent, you'll be putting yourself at a huge disadvantage.


Red Alert 2 was defined in part by the presence of real world locations in both map structure and specific landmarks. Will this be continued in RA3 and if so to will it be more or less abstract than what was done for RA2?

We'll definitely continue the Red Alert 2 tradition of taking players to real-world locations across the globe. Some of the locations that Red Alert 3's campaign take place in include Los Angeles, Tokyo, and Cannes, just to name a few.


Will there be any limit of how far of land you can build your naval base.

That depends on your faction, really. While theirs are a little different from each, the Allies and Soviets use a traditional build system that requires you to increase the area that you can build any given structure (including any naval structures) by constantly expanding your base. So for the Allies and the Soviets, the short answer is yes, there are limits that are tied to your base's build radius. The Empire of the Rising Sun, on the other, utilizes a build system that's markedly different than either the Soviets or the Allies… and that's all we'll say on that subject for now.



You can view the topic on the EA forums here. And view the Q&A topic here.

Comments: 8


News From CNC3 News - News as of 18-04-08 - Posted on April 18, 2008

Nighthawk
Not as many updates this week on the C&C3 scene, unless you're a 360 player.

Firstly, the Kane's Wrath Poll. This is a survey created by EA composed of three questions - when are you buying Kane's Wrath; what's your favourite (sub)faction; and do you make use of VoIP in online games. Doesn't seem that exciting, right? Well, leave your name and email address in the first comment field, and you'll be put into a draw from which two winners will be randomly selected to win an EA game of their choice.

Next, Apoc's Community Blogging Corner is now up and running on the EA site. Here, Apoc hopes to give us an insight into the happenings around the C&C community. So far, there are a couple of EA-based articles on topics such as the 360 version of Kane's Wrath (which I'll discuss in a moment); the patch outlook for Kane's Wrath. But, on the community front you have the latest happenings from CNCNZ.com, and the brilliant C&C3 papercrafting skills of FICO.

Lastly on the EA scene, there is a first look video at the Xbox 360 version of Kane's Wrath. Last night (this morning for my time zone) Lead Producer for Kane's Wrath, Jim Vessella, was interviewed by X-Play. This interview provides a first look at the 360 version of Kane's Wrath through actual ingame footage. You'll also get a look at the new "Command Stick" control feature for Kane's Wrath 360.

Now, news from the modding community.

Job positions are still open for a coder and a concept artist on our hosted mods Galaxy at War and Replicator Wars. If you want to apply, see their respective forums.

The community scene has been rather quiet, well, from what I saw on ModDB.

C&C3 Tower Defense aims to recreate the Tower Defense style of gameplay we've all seen and enjoyed from Warcraft. If you liked the gameplay from Warcraft, give this a look. ModDB profile. Note: mod homepage in German..

Dune: Arrakian Wars is a total conversion from C&C3 to the universe in Emperor: Battle for Dune. This TC will include all three of the original factions - Atreides, Harkonnen and Ordos, but with added gameplay twists and graphical goodies. Even though they only have a few ingame shots so far, their object renders are something to smile at. If you liked Emperor, but can't for the life of you get it to work on anti-past Windows Vista, take a look at this mod.

And that's it for this week. I try to take a look at a new mod each week, but sometimes that isn't always possible. If you want to have a piece of text posted on your mod, or you just want to spotlight something about your ongoing mod project, be sure to mail me at nighthawk@cnc3.net. Also, put CNC3.net News in your subject header, or it is highly likely I will delete your email with the spam I normally get.

Nighthawk.
Division Head.

Comments: 1


News From SDI News - And more fixes on SDI! - Posted on April 15, 2008

Banshee
I wasn't very satisfied with the changes I've done in the SDI few days ago and now I've also fixed some layout issues and skinned the network bar. Script Development Initiative is a special place for Generals and Zero Hour modders, which includes several tutorials for modders and downloads, mostly focused on AI scripting, but not restricted to it. And there are also the random tips of the day that may save many lives. I hope you enjoy it!

If you have any modding questions for Generals/ZH, use our editing forums (guest posting allowed) and we'll try to help you.

Comments: 0



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