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~ The C&C Guild Staff

3 CCCII: 10 Days Remaining!

Posted by Aro on February 5, 2010 in C&C Guild News



Hello everyone. I'd just like to remind you that you have 10 Days remaining to finish your maps for the Cartographers' Call Competition. A quick overview of the rules for those of you whom are not familiar and or interested in entering.

1 - Only One map per entrant
2 - Any map entered by the creator must be larger than 85 x 85 otherwise their map will be marked as void and will not be judged in the competition.
3 - The entries must be completely new. No re-makes of maps, no copy and pasted terrain from any other maps.
4 - If you post any previews of your maps anywhere before the competition deadline, you will be disqualified and your map will be marked as void and will not be judged in the competition.
5 - Once submitted entries cannot be changed, so make sure you're happy with your map and it has no errors
6 - Entries must be submitted to Aro (Me) by the 15th of February (00:00GMT)
7 - Your map can be any theater, be it a RA2 theater or a YR theater. Lunar maps are accepted but will hurt your layout score.
8 - Symmetrical maps are allowed, but will hurt your layout score.
9 - Maps are to be submitted in .YRM Format
10 - Terrain expansions of any kind are NOT allowed.

For more information on the mapping competition visit this thread.
Good luck to all of you whom are entering, and remember that there are prizes involved this time around, which means all the more reason to give it a go, whether you're an experienced mapper or not.

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1 Which game modes interest you? New poll. Finally.

Posted by Speeder on February 4, 2010 in Mental Omega APYR News

New poll is available at the website. Make sure you give me a good overview about what you play and what you don't. Obviously, basic game modes like Battle are not included in the poll because I realize that those are most desired game modes ever. You can read more about game modes listed in the poll here.

Remember, that the poll is MULTIPLE CHOICE.

No new updates at this moment, those who follow Mental Omega at ModDB and already know that there is going to be a small easter egg in 3.0.


Voxel by azri_apoc

Also, I've recently converted a mission from Soviet campaign into 1v1 skirmish map - Forbidden City. After I'm done with exams, more updates are to come. Vote in the poll and stay tuned.

Oh, btw. Gates are in. Obviously. happy.gif

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0 [DELTA] Structure Profile: Toxin Research Facility

Posted by Gen.Kenobi on February 2, 2010 in Generals Delta News





With death of Dr.Thrax and loosing most of the reserves of toxins, GLA found a lack of them and most of chemical units became rare to see. Arrival of Prof. Ahudra meant a new way of producing and storing toxins and Toxin Tractors and other chemical units again showed in bright light.

Toxin Research Facility is GLA research building with all avaiable upgrades which got something with Anthrax. Unlocks various advanced chemical weapons and enables Toxin strike, able to clear the area from anything what stands in there way.

Structure Lore by: V.Metalic

-DELTA Team sigging off.

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1 [DELTA] Christmas Gift!

Posted by Gen.Kenobi on February 2, 2010 in Generals Delta News



Christmas Gift !!!



Hello everyone!
In the behalf of Delta Mod Team, i'd like to wish to you guys a Merry Christmas! But now, we're gonna show some of ours Work in Progress models, because we've been busy. Our progress is slow at the momment, but we keep working always in hope of someone help us! What are you wanting? Apply now: http://forums.revora.net/index.php?showtopic=76199




GLA Toxin Duster




By: Gen.Kenobi

The duster is a small turret deisgned to spray toxin into the enemys of GLA.



GLA Toxin Truck




By: Gen.Kenobi
Sprays Toxin!
It's main difference from the Toxin Tractor is that he is not well armoured, but is faster and when destroyed, creats a massive toxin explosion.

Some Concept Arts from Warmasterpit:



GLA Airfield


Russian/Chinese Embassy



Hope you enjoyed or small update! Have a nice holyday!

All contents shown here are W.I.P and subject to change wink.gif

Thanks!

-Gen.Kenobi
Generals DELTA Mod Leader

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0 [DELTA] Unit Profile: Toxin Reaper

Posted by Gen.Kenobi on February 2, 2010 in Generals Delta News



After Dr.TraX death, a new person keept his research for the most deadly toxin ever built. And she found his plans for DELTA AntraX. Yes, you saw right! Prof. Arhudra, Dr.Trax only daughter. Soon she became a very energic and powerfull young girl that started to rule GLA War Power and Decided to re-start her father's domination plan, lauching a missels against the USA Coast.





As the Prof. Arhudra uncovered herself to other GLA Warlords with developing of the Delta Anthrax, there come in mind idea in creating something what will carry it and something what will cause a fear in hearts of their enemies. She suggested that old Toxin Tractors would be best, but with more modifications. Developing didn't take much time and Toxin Reaper was soon, ready. Larger and more armoured, Toxin Reaper was ready to be fully filled with Delta Anthrax to spread it on GLA's enemies, to heal them with their greatest "medicine"

Toxin Reaper is Prof. Arhudra's replacement of the Toxin Tractor. With more armour and tanks full of the deadly chemicals, this unit cause panic even with its presence on the battlefield. Its sprayer is longer than the Toxin Tractor, so the range is slighly increased. It is slower then its predecessor, but with its armour and weaponry, Toxin Reaper is one of the strongest GLA vehicles ever.

-DELTA Team sigging off.

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3 Command & Conquer 2142 - massive update 1

Posted by derek328 on January 31, 2010 in Command & Conquer 2142 News

Hi guys!

It's derek328 from "Command & Conquer 2142" mod here! smile.gif

For those of you who don't know or forgot, it's a total modification aimed to transform everything from EA's shooter, Battlefield 2142, into an RTS game using the CNC3 engine. We've received tremendous support from users all over the net since we took the project out of deep freeze, achieving over 30,000+ views on Moddb, and landed rank #6/11042 mods registered there! Thank you for all of your support!! biggrin1.gif

This is one mega update to make sure CNC Guild users can catch up with what we've been doing! So, without further ado, here we go!
We hope you like them!

derek328 ^^


















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4 C&C 4 Open Beta has Begun!

Posted by Gen.Kenobi on January 30, 2010 in C&C Guild News



Want to play the C&C 4 Beta NOW? Here is what you need to do.

# Visit C&C 4 Gamespot Beta page, here
# If you are not logged in, you are prompted to log in to your free GameSpot account, or register for one.
# Once you are logged in, you will see registration fields already populated for you, based on your GS profile. Just hit Submit.
# The page now includes new information, including your key (the URL), and instructions on what to do.
# If Gamespot is temporarily out of keys, DO NOT WORRY, you will be placed on a short waitlist if necessary. You do not need to re-register. Once Gamespot releases more keys, you will be assigned a key in the order you joined the waitlist. Your own key is displayed on the page, as well as sent to you by email.

See you on the battlefield, Commander!


-Gen.Kenobi

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2 Community Mod Roundup

Posted by Aro on January 16, 2010 in C&C Guild News

Looks like I'm becoming a very busy person these days. My social life is eating up most of my free time, helping Strike-Team with the QM Patch, Twisted Insurrection and of course my recent hiring as a Moderator and promoter of the CNCGuild, not to mention all the things I do for PPM, but as always, I'm still doing what I can for this community whenever I get the chance.


CNCGuild Mod Updates:


- SSTG has posted some updates over at the Dark Rising forums. This RA2 enhancement mod looks interesting and I'd suggest giving it a look at if you're interested in mods such as AG:SA.




- Allied General has posted some new Media and Miscellaneous Information for his semi-total conversion mod, AG:SA (Allied General's: Shattered Alliance). The new media features new voxels used in the mod along with new GUI made by myself, Starkku, OmegaBolt and others. Be sure to check out it, it's a blast online!




- Some old news not necessarily related to a mod. Mig Eater posted lots of new voxels up for download over at the CnCGuild's Voxels and SHP's section. Be sure to check them out, these high quality voxels can spice up the graphics of any mod.






PPM Mod Updates:


- Gangster has announced the rebirth of his mod Tiberian Sun: ReWire over at the Sandbox forums. There is no Mod called Sandbox, but the forum is home to many of Gangster's projects such as TS:ReWire and Red Alert II. Anyhow, ReWire is a total conversion mod turning Yuri's Revenge into Tiberian Sun with stunning graphics, so far it looks very promising with some excellent models made by both Gangster and DonutArnold.




- Reaperrr has anounced that he has decided to work on Return of the Dawn 2.8 again for the time being.


- I (Aro) have posted many new terrain images in the Twisted Insurrection forums. These new terrain pieces are remakes of old Twisted Insurrection terrain and a few before-and-after shots comparing TI's terrain to the Tiberian Sun terrain. Check it out in this thread.



I have also posted a thread asking you, the public to vote for what you'd like to see as Twisted Insurrection's third theater. Go to this thread to cast your vote and give an opinion.


- The Dawn of the Tiberium Age had a recent release (as previously posted here) which means more screenshots and media are popping up for people to view. Bittah Commander has announced progress on a new DTA patch which should be posted public some time soon, keep your eyes open.




- DaFool has posted some progress on the Red Alert 2 Allies for Invasion Confirmed, the Generals mod that features every Red Alert faction in history! Check out the Red Alert 2 Allies thread here. Hopefully we'll be seeing the rocketeers fully functioning soon.

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0 Mapping Competion: Cartographer's Call Competition II

Posted by Aro on January 15, 2010 in C&C Guild News



I'm organizing another mapping contest for Red Alert 2: Yuri's Revenge called Cartographers Call Competition II (Obviously following after the original Cartographers Call Competition). This is entirely different from any Open Map Competition, especially by its rules.

First of all, only skirmish maps made from scratch and never revealed anywhere are accepted and terrain expansion maps are NOT allowed. The maps will be reviewed by 3 judges (Aro, Ixith, Dudeinabox). Mappers may only submit one map. Rules are the same as they were in the previous competition. For additional Information on the rules, judging and prizes go to this thread.

This contest does not have any symmetry restriction, which means that you may submit tournament looking maps. Each map can be rated up to 100 points, where they'll be distributed in the following way:

20 points for Detail
20 points for Layout
20 points for Lighting
20 points for Game play
20 points for Triggers.

You have until the 15th of Februrary to submit your map. Good luck and for more details, check the rules of the contest.

Please post comments in the competition thread!

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1 Red Alert Future Imperfect Release Date

Posted by Jason Zombolt on January 13, 2010 in Steel Shipyard News



RAFI Now has a Release Date of Feb. 14. Mark your calenders now.




Delayed from Feb. 2nd due to Unforeseen events, yet now there is a date!

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