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0 Mental Omega Act III now in development!
Posted by Speeder on December 7, 2023 in Mental Omega APYR News
0 We're looking for an infantry artist!
Posted by Speeder on August 20, 2015 in Mental Omega APYR News
Greetings to you all! As you might be already aware, some time ago we've announced development of Side 4 for our mod for Yuri's Revenge, Mental Omega: Almost Perfect Yuri's Revenge.
While we are doing very well to complete our goal of creating a huge 72-mission campaign and designing new vehicles, aircraft & buildings for this new side plus some additional new features for the vanilla sides, we are looking for someone who'd be able to help us make new infantry units. ImP_RuLz has been working them for 3.0 Beta Revision 1 but nowadays he is MiA.
We'll probably only need a few infantry units done in the nearest future, so single contributions are also welcome. If you are working on some Red Alert 2 / Tiberian Sun modding project, we could try and help you with it in some way in exchange.
You'll also receive access to the currently ongoing internal beta version of Mental Omega.
Please PM me or write to mental.omega.apyr@gmail.com if you're interested.
27 Mental Omega News Bulletin #14 (23/03/2015)
Posted by Speeder on March 22, 2015 in Mental Omega APYR News
Today we've got quite a bunch of new interesting assets to show to you with neccessary replacements taking the lead. Before we get into what's new for Mental Omega, let me start with the news that Volume 5 of the Twisted Insurrection Soundtrack is slowly taking shape with the addition of my new track called "Reaper Raid", which you can now listen to here before it hits the mod in the next update.
Back in the early days of Red Alert 2 Yuri's Revenge modding, it was a common practice to repurpose an already existing in-game object for something different. This was done to match the modder's vision on what that thing should have been in the first place or simply due to a lack of available graphics. With a solid team behind Mental Omega and its continuous growth, it's high time to stop recycling old assets.
A common complaint in regards to the previous releases, both 2.0 and 3.0, was that the Psychic Tower had been repurposed into an offensive beam weapon which might have been confusing to new players. Expecting a mind control weapon, they got a railgun that added to the confusion related to repurposing and renaming of already established elements in the game. Thanks to Nooze we could now fix this.
This is the new Inferno Tower, a T2 defense which is Epsilon's equivalent to the Tesla Coil and Prism Tower. It will use a weapon very similar to the Antares' concentrated thermal energy, more useful for hitting single objects instead of groups of enemy units. The fate of the Risen Railgun support power has not been decided yet, but it will most likely simply include the Inferno Tower.
The replacement of the Railgun Tower hails the return of Yuri's Psychic Tower, which will now become a unique T3 defense structure for the PsiCorps subfaction. The Psychic Tower will drain more power compared to the original and will also have to charge before taking control over an enemy unit. It will cost $1500, as compared to $1200 of T2 hi-tech defenses.
With the re-addition of the Psychic Tower to the PsiCorps arsenal, the Mind Reader is now available for all Epsilon subfactions. More additions to PsiCorps will soon follow.
The Coordnode, a new defense structure that will replace the Comet Fence as a unique armory addition for the Euro Alliance, has been given a new look by Nooze. The Coordnode will increase the firepower of all defensive structures in its vicinity by 10%. The effect does not stack, so placing two of them near the same position will not grant your defenses a bigger boost.
Among the new building artwork created by Nooze is the new Missile Bunker. This new visual was created in order to make it more consistent with the artist's style for the tech buildings, which you can read more about here. The missile built at this capturable silo is a powerful addition to your arsenal, able to level War Factories and Shipyards with ease.
A replacement long overdue, the Tigr Truck is the successor to the Russian Tsivil. After receiving feedback from beta testers before 3.0's release, the Tsivil was hastily implemented to function as a medium-armored T1 AA unit to work in unison with the Wolfhound, much like the Euro Alliance has the Archon and Thor Gunship. With a few stat tweaks and a visual overhaul, the Tigr Truck should perform better within its designated role. When it's difficult to rely on flying anti-aircraft units, ground support might just be the key to taking down an enemy airforce.
The voxel for Tigr was created by Moder.U and touched up by mevitar to match Azri_Apoc's style for the Soviets. The unit will be voiced by Comrade Crimson.
Map Preview #41: (3) Norio's Dojo (temperate; standard map pool) by Toveena
Map Preview #42: (8) Siegfried's Techzentrum (urban; standard map pool) by Toveena
Two large map additions today, both part of the series of maps dedicated to the heroes of Mental Omega. Following Tanya's, Rahn's and Morales' footsteps, Norio and Siegfried receive their own battlefields for others to fight on, both created by Toveena, '(3) Norio's Dojo' is the largest 3-player map to date while '(8) Siegfried's Techzentrum' forces a 4v4 team game in a complicated battlefield.
Tanya's Training Grounds, Rahn's Dungeon, Morales' Sanctuary, Norio's Dojo & Siegfried's Techzentrum. What kind of locations could the other heroes possibly get? Share your ideas with us!
We are still looking for someone experienced with UVW maps and texturing 3D models who can help with finishing the work on a set of new buildings within the aesthetic style of the game. We already have plenty of finished models to work with, be it in 3DS Max or Blender.
For more information write an e-mail to mental.omega.apyr@gmail.com
We are also looking for additional Voice Actors for new units and missions as well as Red Alert 2/Yuri's Revenge Mission Scripters to help with the ambitious campaign project we are working on as a part of Mental Omega. Singular contributions are also welcome. Use the e-mail address listed above.
30 MENTAL OMEGA 3.0 RELEASED!
Posted by Speeder on November 29, 2013 in Mental Omega APYR News
The time has come! After months of development, Mental Omega 3.0 is finally here!
Furthering the Red Alert 2 legacy, Mental Omega builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon. Enhanced with the powerful Ares DLL, Mental Omega 3.0 strives to bring new features to Command & Conquer Red Alert 2 Yuri’s Revenge while maintaining a strong sense of gameplay balance. Mental Omega 3.0 continues where the first Red Alert left off and branches out into an expanded universe with brand new missions for all three factions.Mental Omega 3.0 requires a working installation of Red Alert 2 & Yuri's Revenge to be played. All releases (original 2001 release, The First Decade, The Ultimate Collection etc.) are compatible with it.
The first release includes:
- 9 new subfactions with their own unique sets of units
- 36 new single player missions, including a campaign for Yuri
- 18 new cooperative maps for 2 players
- new skirmish/multiplayer maps
- new skirmish/multiplayer game modes
- updated visuals & audio
- a new soundtrack (separate download)
How to install Mental Omega 3.0?
How to play Mental Omega 3.0 on multiplayer?
Complete list of subfaction features in Mental Omega 3.0!
How you can contribute to further Mental Omega 3.0 development!
Other answers for very important and inevitable questions! Also troubleshooting.
If you're not familiar with Mental Omega 3.0 yet, here's the release announcement trailer:
Discuss Mental Omega 3.0 and arrange multiplayer battles on our forums and in our IRC channel.
What's next? We'll be improving and expanding the mod even further, but for now, we'd like to hear your feedback! We hope you enjoy playing the new Mental Omega. Thank you for all your support!
2 British Upgrades
Posted by Mig Eater on December 3, 2012 in D-Day News
This news post shows a feature which was originally meant to be in the last beta but I wasn't completely happy with it so it got cut at the last minute.
It supplements the British Workshop as their side special. Giving you the ability to build upgrades for the Workshop that add modifications to your heavy tanks. Once you have built one of the upgrades the standard heavy tank will be replaced with the chosen modified version. The other upgrade will also disappear, if the Workshop is sold or destroyed tho the upgrade will be lost & you'll have to start the process over again. These upgrades aren't mandatory tho, so you can leave them & continue to use the standard vehicle if chose to.
Available Pre & Early War:
A12 Matilda II
The Matilda was one of the best armoured tanks in the world when WW2 started. The proved highly effective in the north-Africa campaign where they got the nickname queen of the desert.
A12 Matilda II CS
This modified version of the Matilda knows as the CS or Close Support uses a 76mm howitzer instead of the normal 2pdr anti-tank gun. The 76mm gun though less effective against tanks can easily deal with infantry & level buildings in seconds.
A12 Scorpion
This field modification for the Matilda adds a mine flail to the front of the tank which can clear any enemy mine fields with ease. This unit also has the ability to deploy & create it's own mine fields too.
Available Mid & Late War:
A22 Churchill Mk.VII
The heaviest & most armoured tank used by Britian during WW2, it provided a robust base for many different specialized variants, which where put to good use during & after the D-day invasion.
A22 Churchill AVRE
This version of the Churchill uses a huge 290mm mortar, which will devastate anything is comes across, but reloading it takes time so it will need support.
A22 Churchill Crocodile
A field modification for the Churchill which adds a flamethrower & an armoured trailer to carry the fuel for the weapon.
Available Post War:
FV4011 Centurion Mk.5
Arguably Britain's most successful tank design, it had a long career spanning 13 versions & various specialized variants. Many of which are still in service today in countries all around the world.
FV4003 Centurion AVRE
Built to replace the Churchill AVRE this version uses a 165mm gun which is highly effective against infantry & buildings, so effective in fact that they where still in service during the Gulf War!
FV4004 Conway
A prototype tank destroyer using the Centurion hull but fitted with a massive turret housing a monolithic 183mm gun! This gives it the firepower to take on any tank but makes it less effective against infantry & buildings.
PS: In Total War all of these units are available & without any upgrades.
9 We've got a situation over here...
Posted by Starkku on August 25, 2008 in Project Phantom News
We got quite surprised when satellite intel showed us these photos. Being no activity on their part for last ten years and now sudden invasion in middle Europe? We had to respond quickly commander, as we didnt have time to waste. That maniac must be stopped quickly.
Before our attack force could even arrive to region, Yuri had picked nearby Soviet outpost as his target. Soviets fell to ambush very quickly, resistance being pretty short lived.
Yuri is gathering his troops and vehicles, probably arranging attack to our just arrived attack force on other side of city. He seems to have developed some dangerous looking tools of war..Commanders, be extremely cautious when encountering his forces..
We still might gain upper hand... We decided to deploy our top secret military project on battlefield for first time..This rolling behemoth is armed with heavy caliber plasma cannon, making short of enemy units. It was tough decision to make use of such experimental, and even more expensive weapon in this battle.. We spent alot of resources on those..Make good use of them!
We used timing as our advantage. While Yuri was gathering his troops, we were sending assault force to demolish his base at other side of city.
Our attack indeed was rather successful..We managed to clean up most of Yuri's front conquering the heart of his base. Our experimental tools along with other powerful weapons, including our new chrono-erase technology utilising Neutron Flare tanks..
Finally after rather tough battle, we managed to defeat Yuri's forces. We however lost many of our vehicles and brave soldiers.. Several of our new tools managed to survive though, but only time will tell if we can use them in future battles, as they are rather expensive with current design. Stay sharp commander, war has just only begun..again..
So yeah here it is for this time. Also, as last time..Pretty much WIP stuff still visible but decided to show into which direction mod is going on..Might actually showcase some of those units more in-depth later, but for now ill just leave you to enjoy and guess what their role is. Be my guest.
13 Mental Omega APYR v2.0c in chinese!
Posted by Speeder on October 2, 2007 in Mental Omega APYR News
Get some rice, I am releasing language patch for 2.0c! Thanks to Moon Pine and Red Shining, Mental Omega is going to rock some of abroad modding community- namely chinese one, which I must admit is bigger than any of you surerly thought! Eastern modders and graphic artists are one of the best in the whole YR community but the language barrier is something what divides us and them.
Surerly there is an amount of chinese players who understand english and could understand everything included in the mod, namely mission briefings and stuff, but now the larger amount of those, who actually can't speak english will be able to play MO in their own language. I must say that I'm very happy to release this patch, because both Moon Pine and Shining did awesome job on this translation, as well as helped me lot in creating the mod itself and as you probably noticed - China plays an important role in Mental Omega.
Click here to download chinese language patch for v2.0c!
You install the patch the same way you do with the sound/maps expansion for v2.0c. Just place the file in YR directory before activation. When you want to have MO activated without chinese patch, rename or remove the file.
You may also remember the concept art of Seraph made by Grievous which is viewable in our gallery. Well, I've decided to show you four other concept arts Grievous did by that time.
[ Epsilon Seraph ] [ Epsilon Spotlight Tower ] [ Soviet Spotlight Tower ] [ Epsilon Tribunal 1 ] [ Epsilon Tribunal 2 ]
Also, VK released new version of NPSE. It features important change with skirmish colors, which luckily fixes the issue of v2.0c with those - every player in game was orange. I have overlooked the issue and planned to fix it in a patch, but it looks like VK noticed my mistake and altered the logic a bit, so.. lots of thanks VK for this patch.
Also the second, website was finally updated with some new information, some changes in the left sidebar and drastic changes in 'Downloads' section. And no, I am not changing the poll yet although I am considering putting an interesting one.
*Shhh, thou shalt check this link right now!
9 Sudden Strike V1.1 Released!
Posted by Tom on November 1, 2004 in Sudden Strike News
Thats Right. Sudden Strike V1.1 has finally been release. 1 year after initial version 1.0 was released, which has 6000+ downloads itself, me and Sydr0 have finally got out the new version.
V1.1 features many new things including:
+ 50+ new units and structures
+ 9 Playable Multiplayer Factions (America, China, France, Germany, Great Britain, Serbia, Yuri Bio Corps, Iran, Russia, Yuri Psychic Corps)
+ New Evil AI (By Andre30 and Apollo)
+ 2 Sound Packs containing 6 themes each (Downloadable seperately)
+ Many new Multiplayer game modes including Assault and Survivor
+ Over 1000s of other changes & tweaks
+ Fixed all bugs/glitches on existing RA2/YR game.
+ Graphical refinements of existing units / structures
+ Added support for RA2 Music to be played in Yuri's Revenge
+ Balanced the game
+ Added Second Country Specials
+ And much, much more....
So what you waiting for head over to Downloads Page to get it!