Weather Tank-like weapon
Tutorial for
FS,
RA2,
TS,
YR
Allied General
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| Category: |
Code |
| Level: |
Intermediate 
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| Created: |
Wednesday July 29, 2009 - 2:26 |
| Updated: |
Sunday October 11, 2009 - 8:30 |
| Views: |
4501 |
| Summary: |
Creating a weather tank-like weapon in TS, FS or RA2. |
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This is the most basic code for weather tank like weapon. If you just copy and paste the next few lines you will encounter a Internal Error. The code is based on the cluster missile, chemical missile logic in TS.
You need to know basic adding in editing including adding new anims for visual effect.
| Code |
[WeatherWeapon]
Damage=1
ROF=0
Range=10
Projectile=WeatherProj
Speed=100
Warhead=WeatherWH
MinimumRange=3
Anim=WETHB |
This weapon is like the aircraft carrier hornet launcher, it doesn't actually cause any "damage" its just used for targeting purposes. However if your not using ammo logic I would highly advice increase ROF. WETHB an anim which the old weather control device had of a beam shooting up into the sky, its located in conquer.mix
| Code |
[WeatherProj]
Arm=1
Proximity=yes
Ranged=yes
AA=no
ROT=5
Airburst=yes
AirburstWeapon=WeatherStrike
High=yes
VeryHigh=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no |
This projectile code is important as it tells the projectile, I will explode over enemy and create a new weapon called WeatherStrike
| Code |
[WeatherWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,20%,100%,100%
AnimList=WEATHER1 |
This warhead invokes animation when WeatherProj explodes before creating a new weapon (in this case WEATHER1 is a weather cloud, you will need to create your own or use ww one)
| Code |
[WeatherStrike]
Damage=
ROF=1
Range=0
Projectile=WeatherProj2
Speed=5
Warhead=WeatherStrikeWH |
This weapon actually causes the damage which is of course up to you
| Code |
[WeatherProj2]
Arm=3
Proximity=yes
Ranged=yes
Image=none
AA=no
ROT=1
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no |
Simple projectile code
| Code |
[WeatherStrikeWH]
CellSpread=
PercentAtMax=
Verses=
AnimList=WEATHER2
InfDeath=5 |
Warhead of spawned weapon e.g. lightning bolt. Damage is up to you and WEATHER2 is lightning bolt animation
Important - due to the hack of a game which is TS/RA2/YR you will need to assign whatever weapon you added to the AirburstWeapon= to a dummy unit, the WEEDGUY and UTNK are classic examples, as long as a dummy unit has Primary, Secondary, ElitePrimary with the airburst weapon you will be find e.g.
| Code |
[DUMMYUNIT]
Primary=WeatherStrike |